Andrew Ducker (andrewducker) wrote,
Andrew Ducker

I hadn't ever thought about this

From a discussion on film directors shooting at 48 or 60 frames per second:

That is because a game's frame is rendered at one absolute time point, while a movie's frame is like a photograph taken with a shutter speed of 1/24th: it includes the motion data of that whole time interval, it contains motion blur, and it's smooth from one frame to the next.

That's why a game at 24fps looks bad, but an (action) movie at 24fps looks good.

Original post on Dreamwidth - there are comment count unavailable comments there.

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