Andrew Ducker (andrewducker) wrote,
Andrew Ducker
andrewducker

I hadn't ever thought about this

From a discussion on film directors shooting at 48 or 60 frames per second:

That is because a game's frame is rendered at one absolute time point, while a movie's frame is like a photograph taken with a shutter speed of 1/24th: it includes the motion data of that whole time interval, it contains motion blur, and it's smooth from one frame to the next.

That's why a game at 24fps looks bad, but an (action) movie at 24fps looks good.




Original post on Dreamwidth - there are comment count unavailable comments there.
Subscribe

  • instagram cross-post

    Today we rode a bear Original is here on instagram. Original post on Dreamwidth - there are comments there.

  • instagram cross-post

    1) On the way to nursery, not had time to brush my hair yet. 2) Cool, calm, and professional. Original is here on instagram. Original post…

  • instagram cross-post

    Found another one of those nature sprites. Some kind of tree spirit, made visible by the fall of autumn leaves. Original is here on instagram.…

  • Post a new comment

    Error

    Anonymous comments are disabled in this journal

    default userpic

    Your reply will be screened

  • 9 comments